King of Tokyo Monster pack is a three-part expansion that can be combined with or without the base games: a new mechanic, a new monster and evolutionary cards for fans of the Power-Up expansions!
Kings! Ring of Fire! Circle of Death! No matter what you call it, the classic drinking game you learn in seconds and play for hours just got even better!
Inside the expansion, you’ll find the new Hero Reg’son, new Boss Baj’nimen the Hateful, both with gorgeous plastic miniatures. Baj’nimen stands at a whopping 80mm tall as he rides his giant centipede!
Kingdom Rush: Elemental Uprising is the standalone sequel to Kingdom Rush: Rift in Time. It is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more.
Gnome Wizard, boom-bunnies, and a lumbering ragdoll of doom! What's not to love as you encounter four new scenarios of magic and trickery leading to the imposing colossal lizard boss Xyzzy!
Kingdom Rush: Rift in Time – Sir Gerald Lightseeker vs. J.T. contains a new hero, a new boss and six horde cards as well as four new scenarios for Kingdom Rush: Rift in Time.
In the Vez'Nan vs Moloch Expansion, you'll aid Vez'nan and prevent him from finding out that he ends up betraying the Kingdom. This expansion introduces a brand new Hero, four new scenarios, and the dreaded demon Moloch miniature!
Go back in time to the prehistoric era of Kingdomino! Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points.
Over the course of the game, players gain victory points (VP) by influencing the king’s advisors, constructing buildings, and repelling the invading enemies. The game ends at the end of the fifth year, and the player with the most VP wins.
Restore the greatness of the Kitara Empire: enlarge your territories through savannahs and antic ruins! Kitara is a strategy game mixing conquest, movement and battle.
Now with 4 players, raise the stakes with an action-packed battle that just got more epic. The magnetic gameplay of KLASK is unique, exciting and like no other game out there!
Your goal in Klink is to have the lowest score possible to win the round. Win enough rounds, and you win the game! The deck consists of cards ranging from -5 to 10. 3-5 Players, abstract family game, ages 7+, average play time 20 Minutes.
Form the greatest band of vikings! In Knarr, you are the leader of a band of Vikings. Manage the recruitment of your crew and choose the best territories to explore.
Welcome to the grand dragon spectacle! Dragon Knuckling Knight has opened his castle for a thrilling event. Excited knights crowd into the towers, waiting for the secret doors to open. When they do, chaos ensues!
For kobolds in the service of King Torg (ALL HAIL KING TORG!) their life will undoubtedly be silly, brutal, and short. They may be crushed by cows falling from the sky. They may be obliterated by meteorites, betrayed by friends, or brained by frying pans.
Don’t let the magnets Kollide! This magnetic showdown tests steady hands and subtle strategy. Every piece you place cranks up the tension as they turn and drift toward each other.
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