Players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely.
Mythic Mischief is a game of high-stakes hijinks in which 1 to 4 players vie for control of the Hedgemaze. Groups of Mythics with contrasting powers work to manipulate the board and outmaneuver their opponents.
The Ghosts Faction Expansion for Mythic Mischief. Thick framed glasses, ironic shirts, and bad indie bands, these spirits haunt the halls of their high school where they rival the trendiest of spectral spooks.
The Trolls Expansion for Mythic Mischief adds a new playable Mythic Faction to the game, giving you a new asymmetric set of abilities with which to outsmart your opponents.
The Witches Expansion for Mythic Mischief adds a new playable Mythic Faction to the game, giving you a new asymmetric set of abilities with which to outsmart your opponents.
The Minotaur, deep in his labyrinth… Do you know how he kills time while waiting for his next prey? Well, he plays dice, again and again! Do you dare join him?
Mythicals is a tactical, risk-taking card-collecting game for 2 players. In this universe, each celestial creature holds the mastery of an element: water, air, earth or fire.
NEO For Iwata Series airbrushes are designed to deliver soft, effortless coverage at low air pressures, making them an easy choice for many types of spray applications.
The nature game with rules that change like the weather, Nature Fluxx, the next evolution of EcoFluxx, maintains the same cards and gameplay, but updates the card frame art and packaging.
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, and Necromunda: Book of the Outlands, both available separately, to use all the contents of this book.
Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis.
Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves.
These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life.
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