Primeval Peril is a short standalone campaign for one or two players, but will include a variant for playing with 3-4, set in the world of Sleeping Gods and using the same rules.
With relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?
Mini Expansion Set for the 2-Player Asymmetric Board Game of Shark vs. Octopus. Choose to be the Shark or the Octopus and embark on an intense fight for survival in an underwater Kelp forest.
Ironwood is a rules-light, highly asymmetric, card-driven tactical game. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects.
The hoomans are hanging ornaments on the highest boughs of the tree, but those clever cats are leaping up and boopin' them right off. You can win "nice" by lining up three cats or "naughty" by knocking off three of your opponent's ornaments!
In Star Wars™: The Deckbuilding Game, a new head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop.
Casters have long used magic to settle their disputes, often with disastrous effects. Over the years, these duels developed into the codified contest of skill and cunning that we have today: the Duel of Wands.
These games are designed specifically for two people: no more, no less.
All you need is strategy, logic, and a worthy competitor.
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